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Monday, September 28, 2026

Original Production Animation Drawing of The March Hare from "Alice In Wonderland," 1951

 

Original production animation drawing of the March Hare in graphite pencil from "Alice In Wonderland," 1951, Walt Disney Studios; Numbered 10 in pencil lower right; Size - March Hare: 6 1/2 x 4", Sheet 12 1/2 x 15 1/2"; Unframed.

To purchase this drawing or to visit the Art Gallery, CLICK HERE!


This original production drawing of the March Hare from Walt Disney’s 1951 Alice in Wonderland offers a wonderful glimpse into the development of one of Wonderland’s most eccentric characters. Executed in graphite, the drawing presents the March Hare in a characteristically animated pose, with his enormous ears extending dramatically above his head, his hands held outward, and his oversized feet planted in an almost exaggerated stance. His slightly narrowed eyes, prominent cheeks, buck teeth, whiskers, and broad grin give him a wonderfully mischievous and slightly unhinged personality. The handwritten “FOLO ACTION” (short hand for follow-through action) notation near his ears is particularly interesting, revealing the animator’s attention to movement and indicating that the ears were intended to participate in the character’s action rather than remain static. The numbered “10” in the lower corner further identifies the drawing as part of the animation production process.

The March Hare originates in Alice's Adventures in Wonderland (commonly shortened to Alice in Wonderland), the 1865 novel written by English author Charles Lutwidge Dodgson under the pseudonym Lewis Carroll. For Disney's animated adaptation, the story was substantially reworked to appeal to a younger audience and to fit within the constraints of a feature-length animated film; the finished picture has a running time of only 75 minutes. The March Hare becomes particularly memorable during the famous Mad Tea Party, where Alice encounters him alongside the Mad Hatter and the Dormouse. Their nonsensical conversation perfectly captures Disney's interpretation of Wonderland as a place where ordinary rules of logic have completely broken down.

During the tea party, the March Hare immediately establishes his peculiar personality when he joins the Hatter in questioning Alice's presence. When Alice attempts to explain herself, the Hatter asks, “Why is a raven like a writing desk?”—a question that becomes one of the film's most famous examples of Wonderland nonsense. The March Hare enthusiastically participates in the chaos, and when Alice objects to their behaviour, the Hatter declares, “If you don't think, you shouldn't talk!” The March Hare's animated reactions, gestures, and increasingly manic behaviour help turn the tea party into one of the film's most memorable comic sequences.

The character's design is especially fascinating because the March Hare's appearance and mannerisms were modeled after his original voice actor, Jerry Colonna. Gerardo Luigi “Jerry” Colonna was an American comedian, singer, songwriter, and trombonist who was best known as the exceptionally zany sidekick of Bob Hope on his popular radio programs and in films during the 1940s and 1950s. Colonna's distinctive appearance—with his enormous moustache, expressive face, and eccentric comic persona—provided an ideal inspiration for the March Hare. Disney's animators translated those qualities into the character's enormous ears, facial expressions, physical gestures, and frantic comic timing.

The animator most closely associated with the March Hare was the legendary Ward Kimball, whose contribution to Alice in Wonderland was extraordinary. Kimball animated the March Hare as well as the White Rabbit, Tweedledee and Tweedledum, the Cheshire Cat, the Mad Hatter, the Walrus and the Carpenter, the Oysters, and the Dormouse, along with one scene of Alice. Kimball was a superb draftsman who particularly enjoyed animating comical characters rather than realistic human figures. Alice in Wonderland was therefore an ideal project for him: Wonderland was populated by extraordinary creatures who were constantly behaving in strange, exaggerated, and unpredictable ways. Kimball's approach to animation was famously inventive, and he continually sought new ways to make his characters move and perform. Walt Disney himself recognized Kimball's extraordinary talent, calling him a “genius” in The Story of Walt Disney.

The drawing's loose, expressive construction demonstrates precisely why Kimball's work was so effective. Rather than simply illustrating what the March Hare looks like, the drawing captures how he moves. The extended hands, bent knees, enormous feet, tilted head, and especially the long ears create a sense of motion even though the image is completely static. The handwritten instruction “FOLO ACTION” reinforces this emphasis on movement. It is a fascinating production detail because it allows the collector to see beyond the finished film and into the animator's process—the careful planning that transformed individual drawings into the lively performance seen on screen.

Kathryn Beaumont's performance as Alice provides an equally important element of the scene. Born in London, England, Beaumont was only 10 years old when she was selected to provide Alice's voice. Walt Disney personally cast her after seeing her in On an Island with You, in which the child actress had a small role. Disney was so impressed with Beaumont that he also selected her to serve as the live-action reference model for Alice. She would later provide the voice of Wendy in Peter Pan (1953), establishing her as the voice of two of Disney's most beloved young heroines. Beaumont eventually reprised Alice in two episodes of Disney's House of Mouse and voiced both Alice and Wendy in the Kingdom Heartsvideo-game series. She continued in those roles until her retirement from voice acting in 2005, after which Hynden Walch assumed the characters.

This drawing is therefore much more than a simple image of the March Hare. It represents the work of Ward Kimball, the influence of Jerry Colonna, and the elaborate animation process that transformed a graphite sketch into one of Disney's most memorable comic characters. The notation, expressive pose, exaggerated anatomy, and wonderfully loose line work make it especially appealing as a piece of original production art. It captures the March Hare at the heart of what makes Disney's Alice in Wonderland so distinctive: characters who don't merely inhabit Wonderland's nonsensical world—they seem to embody its complete disregard for ordinary logic.

Original Production Animation Cel of the Dog Flower from "Alice In Wonderland," 1951

 

Original hand inked and hand painted production animation cel of the Dog Flower set on a lithographic background from "Alice In Wonderland," 1951, Walt Disney Studios; Production numbers in ink lower right; Size - Dog Flower: 4 1/2 x 4 1/2", Image 9 1/4 x 11 1/2"; Unframed.

To purchase this cel or to visit the Art Gallery, CLICK HERE!

This charming production cel from Walt Disney’s Alice in Wonderland captures one of the more amusingly hostile moments in Alice’s journey through Wonderland—the moment when the Dog Flower sends her out of the garden with a bark. The cel presents the Dog Flower as a wonderfully stylized white blossom, its shaggy petals forming an almost canine-looking face around a bright pink-and-purple center. Its long green leaves and stem appear almost like legs as it leans toward the path, while the enormous surrounding flowers create a richly coloured and fantastical garden setting. The Dog Flower’s open mouth and visible tongue give the character an unmistakably comic expression, as though the flower has transformed itself from a beautiful blossom into a barking little watchdog.

Alice's Adventures in Wonderland (commonly shortened to Alice in Wonderland) was the 1865 novel written by English author Charles Lutwidge Dodgson under the pseudonym Lewis Carroll. For Disney’s 1951 animated adaptation, the story was substantially reworked to make it accessible to a younger audience and to fit the limitations of an animated feature—its running time is only 75 minutes. One of the film’s most memorable adaptations is the expanded encounter with the flowers, transforming what is a relatively brief episode in Carroll’s book into a colourful musical sequence. After the shrunken Alice follows the White Rabbit, she discovers herself in a beautiful flower garden populated by flowers who possess individual personalities, voices, and attitudes.

At first, the flowers welcome Alice and proudly demonstrate their ability to sing. The Red Rose, established as the leader of the group, announces, “Girls! We shall sing ‘Golden Afternoon’. That’s about all of us.” The resulting musical number is one of the film’s most visually distinctive sequences, filled with flowers swaying, dancing, and harmonizing beneath the Wonderland sky. Alice is initially delighted by their attention, but the mood changes dramatically when the flowers begin trying to determine exactly what kind of flower she is. When Alice explains that she is not a flower, their curiosity turns into suspicion. Their conclusion is simple and rather insulting: if Alice isn't a flower, then she must be a “weed!” The flowers' beautiful garden suddenly becomes an unfriendly place, and they chase Alice away.

The Dog Flower is particularly amusing because it takes the flowers' rejection of Alice to an almost literal level. As Alice leaves the garden, the Dog Flower barks at her, functioning almost exactly like a garden dog protecting its territory. The cel captures that moment beautifully: its white, fluffy petals resemble a shaggy coat, while its open mouth and protruding tongue give it the appearance of an animated canine angrily barking after an intruder. The unusual design is especially effective because the character is simultaneously a flower and a dog, perfectly embodying Disney's playful approach to the surreal logic of Wonderland.

The cel also captures the striking visual design of the sequence. The white Dog Flower stands out dramatically against the deep greens, blues, and purples of the garden, while the winding pale path leads the eye directly past the character and deeper into the fantastical landscape. The dark background gives the white petals considerable visual impact, and the delicate hand-painted details in the foliage help establish the garden as both beautiful and slightly intimidating. What begins as a seemingly idyllic encounter has become a comic rejection, with the Dog Flower having the last word—or, more appropriately, the last bark.

The sequence is further enhanced by the performance of Kathryn Beaumont, who provided Alice's voice. Born in London, England, Beaumont was only 10 years old when she was chosen for the role. Walt Disney personally cast her after seeing her in On an Island with You, where she had a small role. Disney was so impressed with the young actress that he also selected her to serve as the live-action reference model for Alice, helping the animators develop the character's movements and expressions. Beaumont would later provide the voice of Wendy in Disney's Peter Pan (1953), making her voice closely associated with two of Disney's most enduring young heroines.

Beaumont continued to revisit both characters decades after their original films. She reprised Alice in two episodes of Disney's House of Mouse and provided the voices of both Alice and Wendy in the Kingdom Hearts video-game series. She remained associated with the characters until 2005, when she retired from voice acting in those roles and Hynden Walch subsequently took over the voices of Alice and Wendy. Her original performance remains an important part of the character's identity, particularly in scenes such as this one, where Alice's innocent confusion contrasts so humorously with the flowers' increasingly judgmental behavior.

As a production cel, this Dog Flower image is particularly appealing because it represents such a specific and memorable moment from the film. Rather than simply depicting a generic flower, it captures one of Wonderland's eccentric personalities in action—literally barking Alice out of the garden after she has been declared a “weed.” The combination of the beautifully rendered white petals, expressive face, long green leaves, and the rich garden background makes the cel an excellent visual representation of Disney's imaginative interpretation of Lewis Carroll's Wonderland.

Sunday, September 27, 2026

Original Production Animation Cels of The Walrus, Six Oysters, and Water Effects from "Alice In Wonderland," 1951

 

Original hand inked and hand painted production animation cels of The Walrus, Six Oysters, and Water Effects set on a lithographic background from "Alice In Wonderland," 1951, Walt Disney Studios; Production numbers in ink lower right; Size - The Walrus, Six Oysters, & Water Effects: 11 3/4 x 3 3/4", Image 11 x 15 3/4"; Unframed.

To purchase this cel or to visit the Art Gallery, CLICK HERE

These striking production cels from Walt Disney’s Alice in Wonderland (1951) capture one of the film’s most memorable and darkly comic sequences: The Walrus, the Carpenter, the Six Oysters, and the surrounding water effects. The composition is particularly appealing because it combines the character cels with beautifully rendered hand-painted water effects. The Walrus dominates the left side of the scene, struggling through the water while the group of innocent young oysters follows behind him. The pale lavender-and-white oysters create a wonderful visual contrast against the deep blue water and green background, while the separate water-effect cel gives the scene a tremendous sense of movement.

Alice's Adventures in Wonderland (commonly shortened to Alice in Wonderland) is a 1865 novel written by English author Charles Lutwidge Dodgson, who wrote under the pseudonym Lewis Carroll. Disney reworked the story to fit both a younger audience and a time frame suitable for an animated film, with a running time of only 75 minutes. Although the Walrus and Carpenter episode does not originate in Alice's Adventures in Wonderland, Disney incorporated it into the film from Carroll's later book, Through the Looking-Glass, creating a memorable detour within Alice's increasingly strange adventures.

One of the most memorable segments of Alice in Wonderland is the story of The Walrus and The Carpenter, two wandering characters whose tale is related to Alice by Tweedledee and Tweedledum. Both characters were voiced by J. Pat O'Malley and animated by John Lounsbery, Ward Kimball, Wolfgang Reitherman, and Charles A. Nichols. Their origins can be traced to Lewis Carroll's Through the Looking-Glass, where the famous poem tells of the Walrus and Carpenter encountering a group of unsuspecting oysters. Disney expanded the episode considerably, turning Carroll's poem into an extended comic sequence filled with dialogue, action, music, and visual gags.

The sequence begins with the Walrus and Carpenter walking along the seashore while the Walrus indulges in his characteristic grand pronouncements. His rambling declaration, "The time has come," the Walrus said, "to talk of many things," leads into his philosophical-sounding discussion of "cabbages—and kings" and other subjects. The Walrus gives the impression that something important and prosperous is just around the corner, but his grand talk conceals the fact that he has little interest in actually working. Instead, he is constantly looking for an opportunity to take advantage of someone else.

The Walrus is very much the leader of the pair, while the Carpenter is more earnest and considerably less devious. In this respect, the Walrus resembles Honest John from Disney's Pinocchio: both are charming, manipulative schemers who prefer clever talk and deception to honest work. The Walrus continually talks about their supposed future prospects while simultaneously looking for an easy way to satisfy his own appetites. The Carpenter, by contrast, is frequently left trying to understand what the Walrus is actually planning.

The oysters provide the innocent victims of the Walrus's scheme. He discovers a group of young oysters and persuades them to leave the safety of the sea and follow him along the shore. His invitation sounds almost paternal and reassuring, as he encourages them to come along and enjoy the sights. The oysters are completely unaware of his real intentions. Eventually, the Walrus and Carpenter reach a makeshift establishment constructed from the remnants of a boat, where the oysters are led to believe they are going to enjoy a pleasant meal.

The visual storytelling in these cels captures the deception beautifully. The Six Oysters are small, almost childlike figures, with their rounded white shells and pink faces conveying innocence and vulnerability. Their orderly progression in front of the Walrus emphasizes just how completely they have fallen for his story. The Walrus, meanwhile, is depicted playing his flute like a Pied Piper moving through the water, making this particular setup especially effective as an animation-art composition. The separate water-effects cel adds splashing waves, ripples, and streams of water around the characters, demonstrating how Disney's artists could use individually animated effects to give the scene its energy and dimensionality.

The Walrus's greed eventually becomes unmistakable. After luring the oysters into the restaurant, he deliberately distracts the Carpenter and sends him away on an errand. While the Carpenter is occupied, the Walrus proceeds to eat the oysters himself. The joke is made even more outrageous by the Walrus's complete lack of remorse. His elaborate speeches about the future and his supposed concern for the oysters have ultimately been nothing more than a means of getting a meal.

J. Pat O'Malley's performance is especially remarkable because he performed all of the character voices in the Walrus and Carpenter segment, other than Alice, including Tweedledee and Tweedledum, The Walrus, The Carpenter, and Mother Oyster. O'Malley had an extensive history with Disney. He was the Cockney gentleman in the "Supercalifragilisticexpialidocious" sequence of Mary Poppins (1964), and he also provided voices in The Adventures of Ichabod and Mr. Toad (1949), including Cyril Proudbottom, Winkie, and a policeman. He later voiced Colonel Hathi and Buzzie in The Jungle Book (1967). His ability to create such distinctly different personalities makes the Walrus and Carpenter sequence one of the film's great showcases for character voice acting.

The sequence also contains some of the most memorable dialogue associated with Carroll's poem, including the Walrus's famous opening, "The time has come to talk of many things," followed by his wonderfully nonsensical discussion of "shoes—and ships—and sealing-wax—and cabbages—and kings." These words perfectly capture the peculiar logic of Wonderland: the Walrus speaks as though he is delivering profound wisdom, yet his lofty declarations ultimately serve to distract from his very ordinary—and very selfish—objective.

As animation art, this grouping is particularly compelling because it preserves three distinct aspects of the filmmaking process in one scene: the principal character of The Walrus, the individual Six Oysters, and the animated water effects. The sweeping blue water creates a strong sense of movement around the Walrus, while the smaller oysters provide the visual narrative that drives the sequence. Together, the cels offer a wonderful representation of Disney's ability to transform Carroll's absurd and sometimes sinister humor into a visually rich animated sequence—one that begins as an apparently innocent seaside adventure and ends with the Walrus revealing himself as exactly the sort of charming but thoroughly self-serving character he appears to be.

Original Production Animation Cel of a Purple Tulip from "Alice In Wonderland," 1951

 

Original hand inked and hand painted production animation cel of a Purple Tulip set on a lithographic background from "Alice In Wonderland," 1951, Walt Disney Studios; Size - Purple Tulip: 6 1/2 x 6 1/2", Image 8 x 13 3/4"; Unframed.

To purchase this cel or to visit the Art Gallery, CLICK HERE!

This beautiful animation cel features one of the delicate light purple tulips from Walt Disney’s Alice in Wonderland(1951). The flower is particularly striking for its soft lavender and pale purple coloration, with carefully articulated petals that curl outward in the distinctive stylised manner of Disney’s animation. The tulip rises gracefully from the surrounding foliage, its long stem and leaves creating an elegant vertical composition against the dark, atmospheric garden. An especially interesting aspect of this cel is that the light purple tulip is the hand-painted character cel, while the other three tulips—the yellow, dark purple, and bright pink flowers—are printed on the background. This production distinction makes the cel an appealing example of how individual animated elements were combined with a separately painted background to create the finished scene.

The story originated with Alice's Adventures in Wonderland (commonly shortened to Alice in Wonderland), the celebrated 1865 novel by English author Charles Lutwidge Dodgson, who wrote under the pseudonym Lewis Carroll. For its animated adaptation, Disney substantially reworked Carroll's story to make it suitable for a younger audience and to fit the practical limitations of a feature-length animated film. The resulting picture has a relatively brief 75-minute running time, requiring Disney and his artists to select, condense, and rearrange many of the book's episodes while retaining its wonderfully surreal spirit. The garden of flowers is one of the film's most memorable visual sequences, transforming Carroll's fantastical world into a richly coloured Disney setting.

The voice and performance of Alice were provided by Kathryn Beaumont, who was born in London, England. Beaumont was only 10 years old when Walt Disney selected her to portray Alice. Disney had seen the young actress in On an Island with You, where she had a small role, and was sufficiently impressed that he personally cast her as Alice. Beaumont did more than provide the voice: she also served as the live-action reference model for the animators, helping them capture Alice's movements and expressions. Her association with Disney continued when she provided the voice and served as the model for Wendy in Peter Pan (1953). Beaumont later reprised Alice in two episodes of Disney's House of Mouse and voiced both Alice and Wendy in the Kingdom Hearts video game series. She continued performing the characters until 2005, when her voice roles were taken over by Hynden Walch.

The scene represented by this flower is one of the most memorable encounters in the film. While a shrunken Alice is pursuing the White Rabbit, she wanders into an extraordinary flower garden and discovers that the flowers are not merely beautiful—they can talk and sing. Alice is delighted by them and introduces herself, but the flowers immediately become curious about her identity. Their conversation leads naturally into the famous musical number "All in the Golden Afternoon," with the flowers singing together as Alice observes their colourful, almost dreamlike world.

The flowers' attitude toward Alice changes dramatically after the song. They begin trying to determine exactly what kind of flower she is, examining her appearance and comparing her to themselves. Alice explains that she is not a flower, prompting the flowers to conclude that she must therefore be a weed. What begins as a welcoming and musical encounter quickly becomes a comic display of floral snobbery, with the flowers turning against Alice and eventually driving her from the garden. The scene captures one of the central qualities of Carroll's world: Alice encounters beings who confidently apply their own peculiar logic to a situation that makes little sense to her.

Several short lines from the sequence perfectly capture the flowers' personalities, including their invitation to Alice to join them, their declaration that "We can sing, you know!", and the memorable announcement of the song, "Girls! We shall sing 'Golden Afternoon'." The flowers' eventual judgment of Alice as a weed provides the humorous reversal, transforming what initially seems like a charming welcome into rejection. Their exaggerated expressions and movements are an important part of the comedy, and the contrast between the cheerful song and their increasingly unfriendly behavior gives the sequence its distinctive charm.

As a piece of Disney animation art, the light purple tulip is particularly attractive because it represents a single, clearly defined animated element from this elaborate garden sequence. Its lavender petals stand out beautifully against the deep greens and shadowed blues of the background, while the surrounding flowers demonstrate the production technique used to build the scene from multiple layers. The fact that the other three tulips are printed on the background while this light purple tulip is the painted cel makes the piece especially interesting from a collector's perspective: it allows the viewer to see how a relatively small individual cel contributed to the richly layered appearance of the finished Alice in Wonderland scene.

Saturday, September 26, 2026

Original Production Animation Cel of Ichabod Crane from "The Legend of Sleepy Hollow" Section of "The Adventures of Ichabod and Mr. Toad," 1949

 

Original hand inked and hand painted production animation cel of Ichabod Crane set on a lithographic background from "The Legend of Sleepy Hollow" section of "The Adventures of Ichabod and Mr. Toad," 1949, Walt Disney Studios; With underlay cel hand signed in ink Ollie Johnston upper left; Size -  Ichabod Crane: 5 3/4 x 7 1/2", Image 6 1/2 x 9 1/4"; Unframed.

This original Disney production cel of Ichabod Crane captures one of the wonderfully comic episodes from The Legend of Sleepy Hollow segment of The Adventures of Ichabod and Mr. Toad (1949). In the scene, Brom Bones becomes increasingly jealous as he watches Ichabod win Katrina van Tassel’s attention. The jealousy reaches a comic breaking point when Brom sees Ichabod and Katrina together and is forced to carry the various packages Katrina has given him. As Ichabod and Katrina walk off together, Brom's frustration causes him to drop the packages, spilling their contents across the ground. Among the items is a bag of potatoes, and Brom's attempt to recover from the mishap only makes matters worse: he trips over a potato, falls heavily, and a bag of flour comes crashing down over his head. The resulting image—with Brom's head almost completely concealed beneath the flour except for his protruding nose—is one of the sequence's classic visual gags. Ichabod, seemingly oblivious to the source of Brom's fury, simply approaches and begins helping to gather up the scattered packages.

The cel is especially appealing because it captures Ichabod at the centre of the rivalry without showing him as intentionally antagonistic. His long, angular body, exaggerated nose, oversized ears, narrow shoulders, and wonderfully expressive hands are characteristic of the highly stylized animation created for the character. Here he is bent forward as he reaches toward the fallen packages, while Brom lies prone with his head almost completely buried beneath the flour. The contrast between Ichabod's delicate, almost birdlike appearance and Brom's much larger physical presence is central to the comedy of their rivalry. Brom may be the physically imposing town hero, but Ichabod repeatedly manages to frustrate him simply by succeeding with Katrina.

The narration establishes the rivalry quite explicitly. After introducing Katrina, the narrator explains that “Every portal to Katrina’s heart was jealously guarded by a host of rustic admirers,” but that Ichabod was confident he would “soon ride roughshod over these simple country bumpkins.” The narrator then identifies Brom as “the most formidable obstacle” that Ichabod had failed to reckon with. Brom's frustration eventually becomes open warfare, with the narrator explaining, “It was time for open warfare.” Brom's determination is then summarized with the wonderfully colorful declaration: “He'd double that schoolmaster up and lay him on a shelf in his schoolhouse!”

The humor of the flour-and-potato sequence comes largely through visual storytelling rather than dialogue. That is an important characteristic of this section of the film. Brom's anger, jealousy, physical frustration, and repeated humiliation are communicated through his movements and expressions, while Ichabod's apparent innocence makes the situation even funnier. The narrator's description that “Brom had to concede his rival another victory” perfectly summarizes the running joke: Ichabod continually manages to gain the upper hand without necessarily intending to defeat Brom. 

The rivalry eventually leads to the Halloween party that forms the turning point of the story. Both Ichabod and Brom attend the annual Van Tassel celebration, where Brom recognizes Ichabod's profound fear of supernatural creatures and uses it against him. Brom tells the assembled guests about the Headless Horseman, warning that “the Headless Horseman, he's the worst” and singing that “The Headless Horseman needs a head!” His final warning—“You can't reason with a headless man!”—becomes particularly significant when Ichabod later rides home alone through the dark woods. 

The Adventures of Ichabod and Mr. Toad, released by Walt Disney Productions and RKO Radio Pictures in 1949, is an animated package film consisting of two separate literary adaptations. The first segment is based on Kenneth Grahame's 1908 children's novel The Wind in the Willows, while the second adapts Washington Irving's 1820 short story The Legend of Sleepy Hollow. Disney's film presents Ichabod Crane as a lanky, gluttonous, highly superstitious but charming schoolmaster who arrives in Sleepy Hollow in October 1790. The small village north of Tarrytown is already famous for its supernatural reputation, but Ichabod's arrival introduces an entirely different kind of disturbance: his unexpected success with the village women and, most importantly, his competition with Brom Bones for Katrina van Tassel.

Katrina is the beautiful eighteen-year-old daughter and only child of Baltus van Tassel, the wealthiest farmer in Sleepy Hollow. Ichabod quickly becomes fascinated by her, although his interest is mixed with thoughts of the Van Tassel fortune. His comic romantic fantasy includes the declaration, “Katrina, my love. Who can resist your grace? Your charm? And who can resist your father's farm?” He even looks upon her father's property as a potential fortune, declaring, “That barn's a gold mine.” Katrina, meanwhile, enjoys encouraging the rivalry between the two men, and the film's romantic contest becomes a succession of occasions in which Ichabod inadvertently frustrates Brom.

Bing Crosby's involvement is one of the film's particularly notable features. Crosby provided the narration for the Sleepy Hollow segment and voiced both Ichabod Crane and Brom Bones, allowing him to create subtly different personalities within the same story. Contemporary and reference sources credit Crosby with the three roles, while Pinto Colvig provided Ichabod's scream and other additional vocal effects. Disney's own description identifies the film as a combination of The Wind in the Willows and The Legend of Sleepy Hollow, with Basil Rathbone and Bing Crosby providing the narration for the two respective segments. 

The story's final movement takes a much darker turn after the Halloween party. Brom's terrifying tale has left Ichabod convinced that the Headless Horseman may actually be waiting for him in the woods. As Ichabod rides home, he initially discovers that some frightening sounds are merely cattails striking a hollow log. He and Gunpowder begin laughing at their own fears, but their laughter suddenly stops when they realize that another laugh has joined them. The Headless Horseman then appears and pursues Ichabod through the forest. Ichabod races toward the covered bridge—the one place where Brom's story says the Horseman's power ends—and barely reaches it before the Horseman hurls a flaming jack-o'-lantern at him. The following morning, “Ichabod's hat was found, and close beside it, a shattered pumpkin,” but there is no trace of the schoolmaster. 

This cel therefore represents a particularly enjoyable moment from the lighter, romantic-comedy portion of the film, before the story gives way to its famous supernatural finale. The artwork preserves the beautifully exaggerated character animation that makes the Ichabod sequence so memorable: Ichabod's impossibly long limbs and expressive hands, Brom's enormous physical presence, and the carefully staged slapstick of the spilled groceries all work together to tell the joke visually. As an original Disney cel, it captures not merely a character but a specific piece of animation performance—the moment when Brom's jealousy literally brings him crashing to the floor while Ichabod, completely unaware of the chaos he has caused, calmly goes about helping Katrina's packages back up.

Original Production Animation Cels of Tinker Bell and Matching Wings from "Peter Pan," 1953

 

Original hand inked and hand painted production animation cels of Tinker Bell with matching Wings from "Peter Pan," 1953; Walt Disney Studios; Set on a lithographic background; Size - Tinker Bell & Wings: 7 1/2 x 3 1/2", Image 9 x 16 1/4"; Unframed.

To purchase this cel or to visit the Art Gallery, CLICK HERE!

This striking production cel of Tinker Bell captures one of the most memorable and morally complicated moments in Walt Disney’s Peter Pan (1953). The scene occurs immediately after Tinker Bell, consumed by jealousy over Peter Pan’s affection for Wendy, has deceived the Lost Boys into believing that Wendy is a dangerous “Wendy Bird” whom Peter has ordered them to shoot down. The cel shows Tinker Bell moving through the fantastical vegetation of Never Land, her tiny figure poised on a broad twisting branch. Her expressive posture—leaning forward with one arm extended and her head lowered—conveys the emotional intensity that Disney’s animators achieved without giving her a single spoken word. The brilliant blue wings and green dress stand out dramatically against the deep purples, blues, and greens of the surrounding foliage, making Tinker Bell immediately recognizable even within this elaborate forest setting.

The dialogue surrounding this sequence makes clear just how serious Tinker Bell’s deception has become. After she reaches the Lost Boys, she identifies Wendy as a “Wendy Bird,” and when they ask what Peter wants them to do, the boys excitedly interpret her gestures: “Smash it? Kick it? Stomp it?” before settling on “Shoot it down!” They follow Tinker Bell’s direction and fire at Wendy, only for Peter to arrive in time to save her. When the Lost Boys proudly tell Peter that they followed his orders, he realizes what has happened and declares, “I bring ya a mother to tell ya stories... And you shoot her down.” When the boys explain that Tinker Bell told them to do it, Peter confronts her directly: “Tinker Bell. Tink! Come here. You’re charged with high treason, Tink. Are you guilty or not guilty?” Her guilty response leads Peter to declare, “I hereby banish you forever.” Wendy's plea, “Please, not forever,” ultimately softens his punishment to a week. 

The sequence is particularly important because it reveals the darker side of Tinker Bell's personality while also establishing the emotional conflict that defines her character. Her jealousy of Wendy is not simply mischievous; it drives her to an act that could have resulted in Wendy's death. Yet the animation communicates her feelings almost entirely through movement, expression, gesture, and body language. This was a remarkable challenge for animator Marc Davis, the veteran Disney animator who supervised Tinker Bell's animation and contributed to the design of characters including Cinderella, Alice, Wendy, Aurora, Maleficent, and Cruella De Vil. Without a conventional vocal performance, Davis relied upon Tinker Bell's face, posture, gestures, and physical acting, drawing inspiration from earlier pantomime characters such as Pluto and Dopey. The cel is therefore an excellent example of the subtle acting that made Tinker Bell such a distinctive animated character: even without dialogue, her attitude and emotions are immediately understandable.

The origins of Peter Pan extend well beyond the Disney film. Author J. M. Barrie first introduced Peter Pan in a section of his adult novel The Little White Bird in 1902. Barrie subsequently developed the character for his stage play Peter Pan, or The Boy Who Wouldn't Grow Up, which premiered in London on December 27, 1904, and continued to be performed through 1913. Walt Disney later transformed Barrie's story into the animated feature Peter Pan, released in 1953. Disney's interpretation established a visual identity for Peter, Wendy, the Lost Boys, Captain Hook, and especially Tinker Bell that would become deeply associated with the story for generations.

Tinker Bell's importance to Disney history extends far beyond her role in Peter Pan. Following the film's release, she became one of Disney's most recognizable trademark characters and eventually one of the company's principal spokes-characters. Generations of viewers also remember her from the opening of The Wonderful World of Disney, where she flew toward the centre of the screen with her wand and scattered fairy dust toward the audience. Her instantly recognizable silhouette, wings, blonde hair, green costume, and expressive pantomime made her an unusually powerful visual symbol for the Disney brand.

Animation historian and veteran Disney animator Andreas Deja has particularly praised the character's animation, describing Tinker Bell as “perfection” and emphasizing the strength of her character arc. He noted that her affection for Peter produces jealousy toward Wendy, which gets her into serious trouble, but that she ultimately redeems herself by risking her life to save Peter and the other children. Deja also observed that Tinker Bell's animation has “great range and subtlety,” and highlighted Marc Davis's enjoyment of the challenge of animating a mute character for whom “pantomime is the name of the game.” That observation is especially appropriate to this cel: the pose itself communicates Tinker Bell's determination, jealousy, secrecy, and agitation without requiring a spoken line.

The enormous popularity of Tinker Bell eventually led DisneyToon Studios to develop a separate series of films devoted to the character. Beginning with Tinker Bell in 2008, the series expanded the mythology of Pixie Hollow and presented Tinker Bell in adventures set before the events of Peter Pan. The subsequent films included Tinker Bell and the Lost Treasure (2009), Tinker Bell and the Great Fairy Rescue (2010), Secret of the Wings (2012), The Pirate Fairy (2014), and Tinker Bell and the Legend of the NeverBeast (2015), along with Pixie Hollow Games (2011). The films featured voice performances from actors including Mae Whitman, Raven-SymonĂ©, Lucy Liu, America Ferrera, Kristin Chenoweth, and Pamela Adlon. The first four major films were structured around the four seasons—spring, autumn, summer, and winter—giving the expanded Tinker Bell mythology a distinctive connection to the changing natural world.

As original 1953 Disney production cels, this image is particularly evocative because it represents Tinker Bell at a pivotal point in her story rather than simply as the cheerful fairy who would later become a Disney icon. The cel captures her immediately following the decision that nearly costs Wendy her life, allowing the artwork to embody the character's complicated mixture of beauty, jealousy, impulsiveness, and vulnerability. At the same time, the rich Never Land background—with its enormous flowers, twisting branches, and saturated blue and purple foliage—demonstrates the extraordinary visual imagination of Disney's background artists. The cels preserve a moment from one of Disney's landmark animated features while showcasing the innovative pantomime animation that transformed Tinker Bell into one of the most enduring characters in animation history.