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Saturday, August 29, 2026

Original Production Animation Drawing of Jafar from "Aladdin," 1992

 

Original production animation drawing of Jafar in graphite and blue pencils from "Aladdin," 1992, Walt Disney Studios; Numbered J-55 in pencil lower right; Animation ladder upper left; Size - Jafar: 10 x 11 1/4", Sheet 12 1/2 x 17"; Unframed.

This dramatic animation drawing captures Jafar in a wonderfully expressive moment from Disney's Aladdin, revealing a side of the villain that is both calculating and darkly humorous. Rendered primarily in graphite with touches of colored pencil, the drawing shows Jafar in a tense, almost uncomfortable pose as he rubs or gestures toward his neck while contemplating a particularly unpleasant future. His sharply angular face, narrow eyes, elongated features, and dramatically stylized costume all contribute to the distinctive silhouette that made him one of Disney's most memorable animated villains. A small indication of Iago's legs can be seen on Jafar's shoulder, serving as an animator's guide for the interaction between the two characters.

The drawing comes from a dramatic sequence of three 16-field, 5-peghole animation drawings created for the scene near the 42:27 mark of the film, when Jafar and Iago lament their increasingly uncertain future. As Jafar considers what will happen once Princess Jasmine finds a husband, he grimly observes, "No, Iago. Only until she finds a chump husband. Then she'll have us banished. Or beheaded." The thought of the latter possibility is clearly the more troubling one, and Jafar's cringing gesture toward his neck provides a marvelous piece of character acting. Although he is normally calm, controlled, and supremely confident, this moment allows the audience to see his frustration and anxiety beneath the carefully maintained exterior.

Jafar's animation was supervised by Disney Legend Andreas Deja, while Iago was supervised by Will Finn. The animators would often include rough indications of where Iago was positioned in a scene so that both animation teams could coordinate the interaction between the two characters. This working drawing offers a fascinating glimpse into that collaborative process. The lightly sketched construction lines, overlapping exploratory marks, and colored-pencil indications preserve the energy of the animator's original work and demonstrate how an animated performance developed from drawing to drawing before becoming the finished sequence on screen.

Aladdin, released by Walt Disney Pictures on November 25, 1992, is an animated musical fantasy feature directed by John Musker and Ron Clements. The film was based on the Arab-style folktale of Aladdin and the Magic Lamp from One Thousand and One Nights. Its celebrated voice cast featured Scott Weinger as Aladdin, Robin Williams as the Genie, Linda Larkin as Princess Jasmine, Jonathan Freeman as Jafar, Frank Welker as Abu, Gilbert Gottfried as Iago, and Douglas Seale as the Sultan. The film won two Academy Awards, including Best Original Song for "A Whole New World," with music by Alan Menken and lyrics by Tim Rice, as well as Best Original Score for Menken.

Jafar, whose name means "stream" in Arabic, serves as the principal villain of Aladdin. As the Royal Vizier of Agrabah, he possesses considerable political authority but secretly desires far greater power, ultimately plotting to overthrow the kingdom through control of the Genie. Animated by Andreas Deja and voiced with magnificent theatrical menace by Jonathan Freeman, Jafar is a villain defined less by explosive physical action than by intelligence, patience, and relentless calculation. Interestingly, Sir Patrick Stewart was originally offered the role of Jafar but was forced to decline because of scheduling difficulties.

Andreas Deja's own reflections on developing the character provide remarkable insight into this drawing and Jafar's distinctive personality. Deja recalled being thrilled to receive the assignment after completing work on Gaston, a character who required a greater degree of realism. With Jafar, he saw an opportunity to create someone who belonged in a much more graphically stylized world. The influence of Eric Goldberg's groundbreaking Genie animation helped establish that stylistic direction, particularly through the fluid, expressive influence of caricaturist Al Hirschfeld.

Deja ultimately discovered that Jafar became more interesting when his performance was restrained rather than constantly animated with broad gestures. As he explained, "I found out the more I held back and showed him thinking and plotting, the more evil and interesting he became." That philosophy is beautifully evident in this drawing. Jafar's pose is not one of grand action but of thought, irritation, and apprehension. The subtle gesture toward his neck communicates the character's reaction more effectively than an exaggerated expression ever could.

The attitudes Deja created for Jafar were intended to convey both a tremendous hunger for power and moments of extreme frustration. This drawing captures precisely that balance. Even while complaining about the possibility of being banished—or worse, beheaded—Jafar remains unmistakably Jafar: elegant, angular, theatrical, and dangerous. The loose animation lines and unfinished quality of the drawing make it especially appealing as a piece of production art, preserving the spontaneity of the animator's hand while documenting a memorable moment in the performance of one of Disney's great villains.

Original Production Animation Drawing of Jafar from "Aladdin," 1992

 

Original production animation drawing of Jafar in graphite and blue pencils from "Aladdin," 1992, Walt Disney Studios; Numbered J-17 in pencil lower right; Size - Jafar: 10 x 10", Sheet 12 1/2 x 17"; Unframed.

This dramatic animation drawing captures Jafar in a wonderfully expressive moment from Disney's Aladdin, revealing a side of the villain that is both calculating and darkly humorous. Rendered primarily in graphite with touches of colored pencil, the drawing shows Jafar in a tense, almost uncomfortable pose as he rubs or gestures toward his neck while contemplating a particularly unpleasant future. His sharply angular face, narrow eyes, elongated features, and dramatically stylized costume all contribute to the distinctive silhouette that made him one of Disney's most memorable animated villains. A small indication of Iago's legs can be seen on Jafar's shoulder, serving as an animator's guide for the interaction between the two characters.

The drawing comes from a dramatic sequence of three 16-field, 5-peghole animation drawings created for the scene near the 42:27 mark of the film, when Jafar and Iago lament their increasingly uncertain future. As Jafar considers what will happen once Princess Jasmine finds a husband, he grimly observes, "No, Iago. Only until she finds a chump husband. Then she'll have us banished. Or beheaded." The thought of the latter possibility is clearly the more troubling one, and Jafar's cringing gesture toward his neck provides a marvelous piece of character acting. Although he is normally calm, controlled, and supremely confident, this moment allows the audience to see his frustration and anxiety beneath the carefully maintained exterior.

Jafar's animation was supervised by Disney Legend Andreas Deja, while Iago was supervised by Will Finn. The animators would often include rough indications of where Iago was positioned in a scene so that both animation teams could coordinate the interaction between the two characters. This working drawing offers a fascinating glimpse into that collaborative process. The lightly sketched construction lines, overlapping exploratory marks, and colored-pencil indications preserve the energy of the animator's original work and demonstrate how an animated performance developed from drawing to drawing before becoming the finished sequence on screen.

Aladdin, released by Walt Disney Pictures on November 25, 1992, is an animated musical fantasy feature directed by John Musker and Ron Clements. The film was based on the Arab-style folktale of Aladdin and the Magic Lamp from One Thousand and One Nights. Its celebrated voice cast featured Scott Weinger as Aladdin, Robin Williams as the Genie, Linda Larkin as Princess Jasmine, Jonathan Freeman as Jafar, Frank Welker as Abu, Gilbert Gottfried as Iago, and Douglas Seale as the Sultan. The film won two Academy Awards, including Best Original Song for "A Whole New World," with music by Alan Menken and lyrics by Tim Rice, as well as Best Original Score for Menken.

Jafar, whose name means "stream" in Arabic, serves as the principal villain of Aladdin. As the Royal Vizier of Agrabah, he possesses considerable political authority but secretly desires far greater power, ultimately plotting to overthrow the kingdom through control of the Genie. Animated by Andreas Deja and voiced with magnificent theatrical menace by Jonathan Freeman, Jafar is a villain defined less by explosive physical action than by intelligence, patience, and relentless calculation. Interestingly, Sir Patrick Stewart was originally offered the role of Jafar but was forced to decline because of scheduling difficulties.

Andreas Deja's own reflections on developing the character provide remarkable insight into this drawing and Jafar's distinctive personality. Deja recalled being thrilled to receive the assignment after completing work on Gaston, a character who required a greater degree of realism. With Jafar, he saw an opportunity to create someone who belonged in a much more graphically stylized world. The influence of Eric Goldberg's groundbreaking Genie animation helped establish that stylistic direction, particularly through the fluid, expressive influence of caricaturist Al Hirschfeld.

Deja ultimately discovered that Jafar became more interesting when his performance was restrained rather than constantly animated with broad gestures. As he explained, "I found out the more I held back and showed him thinking and plotting, the more evil and interesting he became." That philosophy is beautifully evident in this drawing. Jafar's pose is not one of grand action but of thought, irritation, and apprehension. The subtle gesture toward his neck communicates the character's reaction more effectively than an exaggerated expression ever could.

The attitudes Deja created for Jafar were intended to convey both a tremendous hunger for power and moments of extreme frustration. This drawing captures precisely that balance. Even while complaining about the possibility of being banished—or worse, beheaded—Jafar remains unmistakably Jafar: elegant, angular, theatrical, and dangerous. The loose animation lines and unfinished quality of the drawing make it especially appealing as a piece of production art, preserving the spontaneity of the animator's hand while documenting a memorable moment in the performance of one of Disney's great villains.

Original Production Animation Drawing of Jafar from "Aladdin," 1992

 

Original production animation drawing of Jafar in graphite and blue pencils from "Aladdin," 1992, Walt Disney Studios; Numbered J-1 in pencil lower right; Animation ladder upper left; Size - Jafar: 9 1/2 x 11 1/2", Sheet 12 1/2 x 17"; Unframed.

This dramatic animation drawing captures Jafar in a wonderfully expressive moment from Disney's Aladdin, revealing a side of the villain that is both calculating and darkly humorous. Rendered primarily in graphite with touches of colored pencil, the drawing shows Jafar in a tense, almost uncomfortable pose as he rubs or gestures toward his neck while contemplating a particularly unpleasant future. His sharply angular face, narrow eyes, elongated features, and dramatically stylized costume all contribute to the distinctive silhouette that made him one of Disney's most memorable animated villains. A small indication of Iago's legs can be seen on Jafar's shoulder, serving as an animator's guide for the interaction between the two characters.

The drawing comes from a dramatic sequence of three 16-field, 5-peghole animation drawings created for the scene near the 42:27 mark of the film, when Jafar and Iago lament their increasingly uncertain future. As Jafar considers what will happen once Princess Jasmine finds a husband, he grimly observes, "No, Iago. Only until she finds a chump husband. Then she'll have us banished. Or beheaded." The thought of the latter possibility is clearly the more troubling one, and Jafar's cringing gesture toward his neck provides a marvelous piece of character acting. Although he is normally calm, controlled, and supremely confident, this moment allows the audience to see his frustration and anxiety beneath the carefully maintained exterior.

Jafar's animation was supervised by Disney Legend Andreas Deja, while Iago was supervised by Will Finn. The animators would often include rough indications of where Iago was positioned in a scene so that both animation teams could coordinate the interaction between the two characters. This working drawing offers a fascinating glimpse into that collaborative process. The lightly sketched construction lines, overlapping exploratory marks, and colored-pencil indications preserve the energy of the animator's original work and demonstrate how an animated performance developed from drawing to drawing before becoming the finished sequence on screen.

Aladdin, released by Walt Disney Pictures on November 25, 1992, is an animated musical fantasy feature directed by John Musker and Ron Clements. The film was based on the Arab-style folktale of Aladdin and the Magic Lamp from One Thousand and One Nights. Its celebrated voice cast featured Scott Weinger as Aladdin, Robin Williams as the Genie, Linda Larkin as Princess Jasmine, Jonathan Freeman as Jafar, Frank Welker as Abu, Gilbert Gottfried as Iago, and Douglas Seale as the Sultan. The film won two Academy Awards, including Best Original Song for "A Whole New World," with music by Alan Menken and lyrics by Tim Rice, as well as Best Original Score for Menken.

Jafar, whose name means "stream" in Arabic, serves as the principal villain of Aladdin. As the Royal Vizier of Agrabah, he possesses considerable political authority but secretly desires far greater power, ultimately plotting to overthrow the kingdom through control of the Genie. Animated by Andreas Deja and voiced with magnificent theatrical menace by Jonathan Freeman, Jafar is a villain defined less by explosive physical action than by intelligence, patience, and relentless calculation. Interestingly, Sir Patrick Stewart was originally offered the role of Jafar but was forced to decline because of scheduling difficulties.

Andreas Deja's own reflections on developing the character provide remarkable insight into this drawing and Jafar's distinctive personality. Deja recalled being thrilled to receive the assignment after completing work on Gaston, a character who required a greater degree of realism. With Jafar, he saw an opportunity to create someone who belonged in a much more graphically stylized world. The influence of Eric Goldberg's groundbreaking Genie animation helped establish that stylistic direction, particularly through the fluid, expressive influence of caricaturist Al Hirschfeld.

Deja ultimately discovered that Jafar became more interesting when his performance was restrained rather than constantly animated with broad gestures. As he explained, "I found out the more I held back and showed him thinking and plotting, the more evil and interesting he became." That philosophy is beautifully evident in this drawing. Jafar's pose is not one of grand action but of thought, irritation, and apprehension. The subtle gesture toward his neck communicates the character's reaction more effectively than an exaggerated expression ever could.

The attitudes Deja created for Jafar were intended to convey both a tremendous hunger for power and moments of extreme frustration. This drawing captures precisely that balance. Even while complaining about the possibility of being banished—or worse, beheaded—Jafar remains unmistakably Jafar: elegant, angular, theatrical, and dangerous. The loose animation lines and unfinished quality of the drawing make it especially appealing as a piece of production art, preserving the spontaneity of the animator's hand while documenting a memorable moment in the performance of one of Disney's great villains.

Original Production Animation Cel of Sergeant Tibbs from "One Hundred and One Dalmatians," 1961

 

Original hand painted production animation cel of Sergeant Tibbs from "One Hundred and One Dalmatians," 1961, Walt Disney Studios; Set on a lithographic background; With original Art Corner label and backing board; Size - Sergeant Tibbs: 3 x 6 3/4", Image 7 1/4 x 10"; Unframed.

To purchase this cel or to visit the Art Gallery, CLICK HERE!

This dramatic production cel captures Sergeant Tibbs at a crucial moment in One Hundred and One Dalmatians, as the resourceful tabby cat helps guide the stolen puppies toward freedom from Cruella de Vil's sinister country estate, Hell Hall. Shown stretched low to the ground in a desperate, urgent pose, Tibbs appears to be moving quickly through the dark interior of the crumbling mansion. His wide eye, open mouth, and extended limbs give the image a tremendous sense of alarm and motion, perfectly conveying the danger surrounding the puppies as Horace and Jasper remain close at hand. Against the ominous, richly colored background of Hell Hall, the comparatively small figure of Tibbs becomes an unlikely but courageous hero.

One Hundred and One Dalmatians—also known as 101 Dalmatians—is a 1961 full-length animated feature film produced by Walt Disney Productions. Adapted from Dodie Smith's 1956 novel of the same name, the film stars Rod Taylor as the voice of Pongo and Cate Bauer as the voice of Perdita, with Betty Lou Gerson providing the unforgettable voice of the evil and villainous Cruella de Vil. The animation of all the characters in the film was quite extraordinary, combining memorable personality animation with a striking new visual style that distinguished the picture from the more lavishly rendered Disney features that preceded it.

The production of 101 Dalmatians also represented an important turning point for the Disney animation studio. Disney's previous feature, Sleeping Beauty in 1959, had been enormously expensive to make and suffered a significant financial loss at the box office. As a result, the future of feature animation at the studio was seriously questioned. During the production of Sleeping Beauty, Walt Disney reportedly told animator Eric Larson, "I don't think we can continue, it's too expensive." Because Disney's entire company was built upon animation, however, Walt was determined to find a way to continue producing animated features while significantly reducing their enormous production costs.

A major solution came from the pioneering work of animator and technical innovator Ub Iwerks, who had been experimenting with Xerox photography as an aid to the animation process. By 1959, Iwerks had modified a Xerox camera so that animators' drawings could be transferred directly onto animation cels. The process preserved much of the spontaneity and energy of the original pencil drawings while eliminating the costly and time-consuming inking process. There were limitations, however, as the Xerox process could not deviate from its distinctive black, somewhat scratchy outlines, and the resulting cels lacked the polished and lavish appearance of traditional hand-inked animation. Yet those very qualities ultimately gave 101 Dalmatians much of its distinctive and enduring visual personality.

One of the greatest benefits of the Xerox process was its tremendous usefulness in animating the film's enormous number of spotted Dalmatians. According to famed animator Chuck Jones, Disney was able to complete the film for approximately half of what it might have cost had every dog and every spot required the traditional animation process. To create the complicated spot patterns, Disney's animators envisioned the markings much like star constellations. Once an "anchor spot" was established, the remaining spots were placed in relation to that pattern until each fully spotted Dalmatian was completed. All told, the film featured an astonishing 6,469,952 spots, with Pongo having 72, Perdita 68, and each puppy possessing 32.

Sergeant Tibbs is a tabby cat and the loyal sidekick of Colonel, the old English Sheepdog. Although small in comparison with many of the other characters, Tibbs plays an essential role in the story and was primarily responsible for helping lead the one hundred and one Dalmatian puppies out of Cruella's dilapidated family mansion, Hell Hall. Voiced by David Frankham, Tibbs possesses the courage, intelligence, and determination necessary to confront the terrifying situation within the mansion. This wonderful cel captures those qualities beautifully. His elongated, almost exaggerated pose reflects the urgency of the escape and demonstrates how effectively Disney's animators could communicate action and emotion through silhouette and movement.

As a piece of Disney animation art, this cel is especially appealing because it represents one of the film's most suspenseful sequences while featuring an important supporting character in a strong and expressive full-body pose. The dark setting of Hell Hall, combined with Tibbs' animated expression and dramatic movement, creates a wonderful contrast between the danger of Cruella's world and the determined efforts of the animals working together to save the puppies. It is an exciting reminder that One Hundred and One Dalmatians was not only a technical milestone for Disney animation, but also a film filled with memorable characters whose courage and personality continue to make the adventure so beloved.

Original Production Animation Drawing of Jafar and Iago from "Aladdin," 1992

Original production animation drawing of Jafar and Iago in graphite and blue pencils from "Aladdin," 1992, Walt Disney Studios; Numbered 41 in pencil lower right; Size - Jafar & Iago: 8 x 5 1/2", Sheet 12 1/2 x 17"; Unframed.

“Now, then, perhaps I can divine a solution to this thorny problem.” This wonderfully expressive animation drawing captures the scheming Royal Vizier Jafar at a moment when his calculating mind is already moving several steps ahead. Rendered in loose but remarkably confident animator's lines, the drawings emphasize Jafar's distinctive graphic design: his impossibly elongated figure, sharply angular features, sweeping robes, and dramatic headpiece. Even in this relatively economical pencil work, his personality is unmistakable. His wide  eyes and thin, crooked smile suggest the barely concealed condescension with which he addresses the Sultan, while his elegant gesture reinforces the theatrical confidence of a man who believes himself to be the cleverest person in Agrabah.

The scene occurs following an unforeseen setback in Jafar's search for the elusive “diamond in the rough,” the one person capable of entering the Cave of Wonders and retrieving the lamp he so desperately desires. Turning his attention toward the Sultan, Jafar approaches him in search of a mystic blue diamond and, with his customary mixture of false politeness and barely restrained contempt, asks for—and ultimately steals—the family ring containing the gem from practically under the Sultan's nose. Appearing at approximately 15:05 in the film, the moment finds Jafar preparing to acquire the final component needed for his spell by any means necessary. It follows shortly after the Sultan gives Iago his usual helping of dry crackers, explaining why the Sultan is having a bit of difficulty speaking during the exchange.

The wonderful 16-field, five-peghole animation drawings were created by Jafar's supervising animator and Disney Legend Andreas Deja, who also blocked out Iago's positioning on Jafar's shoulder. The contrast between the characters is especially appealing: Jafar's long, elegant silhouette and controlled movements provide a perfect visual counterpoint to Iago's smaller, more animated presence. Iago's animation would later be supervised by Will Finn, who also supervised Cogsworth's animation in Beauty and the Beast. The loose construction lines and overlapping pencil strokes provide a fascinating glimpse into the animation process, revealing how pose, gesture, expression, and character placement were developed before the image was refined for the screen.

“Yes. Only one may enter. I must find this one, this... diamond in the rough.” Jafar's obsessive determination is central to his role in Aladdin. Released on November 25, 1992, the Walt Disney animated musical fantasy feature was directed by John Musker and Ron Clements and drew inspiration from the Arab-style folktale of Aladdin and the Magic Lamp from One Thousand and One Nights. The film won two Academy Awards, including Best Original Song for “A Whole New World,” with music by Alan Menken and lyrics by Tim Rice, as well as Best Original Score for Menken. Its celebrated voice cast featured Scott Weinger as Aladdin, Robin Williams as the Genie, Linda Larkin as Princess Jasmine, Jonathan Freeman as Jafar, Frank Welker as Abu, Gilbert Gottfried as Iago, and Douglas Seale as the Sultan.

Jafar, whose name means “stream” in Arabic, serves as the villain of Aladdin. As the Royal Vizier of Agrabah, he outwardly presents himself as a loyal adviser while secretly plotting to overthrow the kingdom and gain ultimate power through the Genie. He was animated primarily by Andreas Deja and memorably voiced by Jonathan Freeman; Sir Patrick Stewart was originally offered the role but was forced to decline because of scheduling difficulties.

Deja himself described his excitement at receiving the assignment to supervise Jafar after completing his work on Gaston in Beauty and the Beast. Whereas Gaston required a degree of realism, Jafar gave Deja the opportunity to explore a far more graphically stylized character. Influenced by the fluid, elegant lines of caricaturist Al Hirschfeld and by the visually inventive direction established elsewhere in the film, Deja made a crucial decision about Jafar's performance: rather than constantly competing with the broad and energetic acting of characters such as the Genie, he often held Jafar back. The more the villain appeared to be thinking, waiting, and plotting, the more sinister and interesting he became. These drawings beautifully demonstrate that philosophy. Jafar does not need an exaggerated gesture to communicate his intentions; the subtle turn of his head, calculating expression, and poised hand are enough to suggest the hunger for power and extreme frustration simmering beneath his composed exterior.

As production artwork, this drawing offers a particularly engaging look at the artistry behind one of Disney's most memorable villains. The combination of Deja's graceful draftsmanship, Jafar's unmistakable silhouette, and Iago's carefully planned placement creates a striking visual record of the animation process while preserving the quiet menace and calculating intelligence that made Jafar such an unforgettable antagonist.

Original Production Animation Drawing of Jafar and Iago from "Aladdin," 1992


Original production animation drawing of Jafar and Iago in graphite and blue pencils from "Aladdin," 1992, Walt Disney Studios; Numbered 21 in pencil lower right; Animation ladder upper right; Size - Jafar & Iago: 8 1/2 x 5 1/2", Sheet 12 1/2 x 17"; Unframed.

“Now, then, perhaps I can divine a solution to this thorny problem.” This wonderfully expressive animation drawing captures the scheming Royal Vizier Jafar at a moment when his calculating mind is already moving several steps ahead. Rendered in loose but remarkably confident animator's lines, the drawings emphasize Jafar's distinctive graphic design: his impossibly elongated figure, sharply angular features, sweeping robes, and dramatic headpiece. Even in this relatively economical pencil work, his personality is unmistakable. His narrowed eyes and thin, crooked smile suggest the barely concealed condescension with which he addresses the Sultan, while his elegant gesture reinforces the theatrical confidence of a man who believes himself to be the cleverest person in Agrabah.

The scene occurs following an unforeseen setback in Jafar's search for the elusive “diamond in the rough,” the one person capable of entering the Cave of Wonders and retrieving the lamp he so desperately desires. Turning his attention toward the Sultan, Jafar approaches him in search of a mystic blue diamond and, with his customary mixture of false politeness and barely restrained contempt, asks for—and ultimately steals—the family ring containing the gem from practically under the Sultan's nose. Appearing at approximately 15:05 in the film, the moment finds Jafar preparing to acquire the final component needed for his spell by any means necessary. It follows shortly after the Sultan gives Iago his usual helping of dry crackers, explaining why the Sultan is having a bit of difficulty speaking during the exchange.

The wonderful 16-field, five-peghole animation drawings were created by Jafar's supervising animator and Disney Legend Andreas Deja, who also blocked out Iago's positioning on Jafar's shoulder. The contrast between the characters is especially appealing: Jafar's long, elegant silhouette and controlled movements provide a perfect visual counterpoint to Iago's smaller, more animated presence. Iago's animation would later be supervised by Will Finn, who also supervised Cogsworth's animation in Beauty and the Beast. The loose construction lines and overlapping pencil strokes provide a fascinating glimpse into the animation process, revealing how pose, gesture, expression, and character placement were developed before the image was refined for the screen.

“Yes. Only one may enter. I must find this one, this... diamond in the rough.” Jafar's obsessive determination is central to his role in Aladdin. Released on November 25, 1992, the Walt Disney animated musical fantasy feature was directed by John Musker and Ron Clements and drew inspiration from the Arab-style folktale of Aladdin and the Magic Lamp from One Thousand and One Nights. The film won two Academy Awards, including Best Original Song for “A Whole New World,” with music by Alan Menken and lyrics by Tim Rice, as well as Best Original Score for Menken. Its celebrated voice cast featured Scott Weinger as Aladdin, Robin Williams as the Genie, Linda Larkin as Princess Jasmine, Jonathan Freeman as Jafar, Frank Welker as Abu, Gilbert Gottfried as Iago, and Douglas Seale as the Sultan.

Jafar, whose name means “stream” in Arabic, serves as the villain of Aladdin. As the Royal Vizier of Agrabah, he outwardly presents himself as a loyal adviser while secretly plotting to overthrow the kingdom and gain ultimate power through the Genie. He was animated primarily by Andreas Deja and memorably voiced by Jonathan Freeman; Sir Patrick Stewart was originally offered the role but was forced to decline because of scheduling difficulties.

Deja himself described his excitement at receiving the assignment to supervise Jafar after completing his work on Gaston in Beauty and the Beast. Whereas Gaston required a degree of realism, Jafar gave Deja the opportunity to explore a far more graphically stylized character. Influenced by the fluid, elegant lines of caricaturist Al Hirschfeld and by the visually inventive direction established elsewhere in the film, Deja made a crucial decision about Jafar's performance: rather than constantly competing with the broad and energetic acting of characters such as the Genie, he often held Jafar back. The more the villain appeared to be thinking, waiting, and plotting, the more sinister and interesting he became. These drawings beautifully demonstrate that philosophy. Jafar does not need an exaggerated gesture to communicate his intentions; the subtle turn of his head, calculating expression, and poised hand are enough to suggest the hunger for power and extreme frustration simmering beneath his composed exterior.

As production artwork, this drawing offers a particularly engaging look at the artistry behind one of Disney's most memorable villains. The combination of Deja's graceful draftsmanship, Jafar's unmistakable silhouette, and Iago's carefully planned placement creates a striking visual record of the animation process while preserving the quiet menace and calculating intelligence that made Jafar such an unforgettable antagonist.

Friday, August 28, 2026

Original Production Animation Cel of Professor Ratigan from "The Great Mouse Detective," 1986

 

Original hand painted production animation cel of Professor Ratigan from "The Great Mouse Detective," 1986, Walt Disney Studios; Set on a lithographic background; Walt Disney seal upper right; Numbered 15 in ink and The Walt Disney Company 1986 Stamp lower right; With original Walt Disney certificate; Size - Ratigan: 6" x 7 1/2"; Image: 9" x 12 1/2"; Unframed.

To purchase this cel or to visit the Art Gallery, CLICK HERE!

"Oh I love it when I'm nasty." - Professor Ratigan 

“A now, as your new royal consort, I have a few slight suggestions.” The dastardly criminal mastermind, Professor Padraic Ratigan, looks positively regal in this exceptional lot featuring a hand-painted production cel from The Great Mouse Detective. The cel captures the fan-favorite villain in an elaborate purple military-style uniform, complete with brilliant gold epaulets, medals, sash, and a towering ceremonial hat. Reclining with supreme confidence before the mechanical Queen, Ratigan's smug expression and dramatically gesturing hands perfectly communicate the character's enormous ego and delight in his apparent triumph. The rich hand-painted colors, bold character outlines, and wonderfully expressive pose make this an especially striking image of one of Disney animation's most memorable villains.

Appearing at approximately the 1:00:04 timestamp, this image comes from the memorable sequence in which Ratigan assumes the title of royal consort beside his mechanical replacement for the Queen. The scene represents the culmination of his elaborate scheme to seize control of Mousedom, with Ratigan enjoying his moment of apparent victory and behaving every bit like the monarch he has always imagined himself to be. His grand costume and relaxed, almost theatrical pose beautifully reflect the character's mixture of sophistication, vanity, menace, and outrageous self-confidence.

Eve Titus wrote a series of stories about Basil of Baker Street, a mouse who lived next door to Sherlock Holmes and shared many of the famous detective's skills and characteristics. Walt Disney Studios adapted the Titus stories into the wonderful feature film The Great Mouse Detective, while still maintaining the connection to Sir Arthur Conan Doyle's Sherlock Holmes characters, even though the familiar detective world was transformed into a remarkably detailed society of mice. The resulting film was directed by Ron Clements, featured music by Henry Mancini, and was released on July 2, 1986. Although the script reportedly took approximately four years to develop, the animation itself was completed in about a year, with an estimated total budget of $14 million.

Ratigan was designed and animated by Walt Disney master animator Glen Keane, who gave the character an extraordinary combination of elegant refinement and explosive menace. The inspiration for Ratigan was Professor James Moriarty, Sherlock Holmes's great nemesis in the stories of Sir Arthur Conan Doyle. Ratigan was famously voiced by legendary Hollywood actor Vincent Price (1911–1993), whose wonderfully distinctive voice was perfectly suited to the character's dramatic personality. Price reportedly considered Ratigan his favorite role because two songs were written especially for him: “The World's Greatest Criminal Mind” and “Goodbye, So Soon.”

Ratigan's magnificent self-regard and grandiose ambitions are perhaps best summarized when he explains his scheme to his henchmen: “My friends, we are about to embark on the most odious, the most evil, the most diabolical scheme of my illustrious career. A crime to top all crimes.  A crime that will live in infamy! Tomorrow evening, our beloved monarch celebrates her Diamond Jubilee and, with the enthusiastic help of our good friend, Mr. Flaversham, it promises to be a night she will never forget! Her last night, and my first, as supreme leader of all Mousedom!"